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TDM#5

Whether it be sleep or death, you feel your eyes close, and as your body begins to let go, you see a barn owl that is flying through the darkness, soon sweeping you across the clouded sky. You feel yourself mouth the words, “I wish, I wish..” and utter your deepest and darkest desire.
When you regain consciousness, you’ll find you are in an unfamiliar place with no recognition of how you arrived here. You have the clothes on your back, but nothing else. No weapons and if you had a particular superpower, you’ll notice it is missing. All you have is a satchel with a piece of bread, a vial of water and a potion. The potion could be red, blue or golden. There are no instructions about these potions other than two words: Drink Me.
Will you drink it or not?
There is a parchment, handwritten, and it simply gives you a welcoming:
“Welcome to my Labyrinth. Per our agreement, you have consented to live your life here for an undetermined amount of time. In exchange, I will grant you the wish that you desire the most.”
You’re in a garden, surrounded by flowers and plants– most of which you cannot identify. However, there are a few that you can make out: morning glory and gladiolus. Time spent too close to the morning glory flowers invokes a state of intense obsession. Obsession over an event, a person, or things/objects are all possible, but the victim’s drive to be involved with their obsession is intense and all-consuming. Be careful, not all obsessions are peaceful ones. Pollen from the gladiolus flowers will find their strength increased tenfold. It might make day-to-day interactions a little difficult especially when gripping a pen or a cup winds up in a broken utensil or shattered mug. Of course, no amount of strength can affect the labyrinth walls, however…

It is time. Everyone knows it, and there is no denying it. It is time for the dragons to leave. No effort to keep the dragons from leaving will work, the dragons themselves inexplicably compelled to leave. It’s both a happy and a sad time for the pairs who have helped raise these dragons, but even the parents know somehow that it is time.
Dreamers and their dragons have one last night on Starlight Cliff before the dragon’s departure. It’s a simple gathering, put together by those who cared for the dragons and those who favored them. Picnic fare and simple decorations with glowing lanterns and soft blankets decorate the grassy flat portion of the cliffs. As the dragons leave, they leave a gift— one each for their adoptive parents. Gold dragons leave behind an item that reminds their parents of a loved one, red dragons leave behind an item that reminds their parents of their childhood, and blue dragons leave behind an item that reminds their parents of the wish they made when they found their way here.
It’s important to note that all are welcome to this celebration and departure. Some dragon parents have commissioned the townsfolk to create gift pouches for attendees. Each pouch has several packages of colored dust that when thrown into the air creates shimmering lights and effects similar to fireworks. However, if misused, like when thrown on others it can cause hair color changes, temporary sparks glittering from fingertips that can cause things to smolder, or even dye clothes that will all then affect the mood of the wearer. Red can cause tempers to flare, blue can create a morose mood, green will inflict an amorous feeling, and yellow will induce generosity. Luckily, washing off the dust will remove all of these effects immediately. Maybe throwing a glass of water on someone might help?
[ In the interest of fairness, each character who helped raise a dragon will get only ONE gift from them, even if they have helped raise more than one. In the case of multiple colors, it is up to player choice which gift they receive.
Items received from the dragons must be mundane in nature; magically powered or mystical items are not allowed. Weapons are allowed if they are likewise mundane and could have been received based on the 50 shard reward.
Dragon parents who received a magical tattoo will find that their tattoo persists even after the dragons' departure. ]

It happens in the middle of the night, a rumbling and tearing of earth that ricochets shaking throughout the land. Nothing is damaged, but even the air is awash with a new scent like something old has reappeared. Those who investigate the origin of the disturbance will find a small portion of the island has risen up out of the sea. It's land damp, still dripping with saltwater and half covered in seaweed, at first glance there’s little remarkable about this new piece of land. That is until wandering past craggy rock and slick ground lands the most daring explorers right in front of a large cave entrance.
The environment inside changes almost immediately. Gray crumbling stone gives way to more surfaces giving way to shiny dark obsidian the deeper inside you go. It’s hard to see, the lighting nearly pitch black past the entrance. As the cave twists and turns, something ahead seems to glow. As pools of salt water in the grotto appear, so too does the glow increase. Water that shimmers like a starry night blots a patchy, swampy chamber, crystals of deep watery hues jut from the walls and ground, reflecting glowing light that seems to zigzag across plant life that grows from every corner. Pools of dark tar-like substances are a hazard, creating a mess and potentially trapping explorers who aren’t watching their footing. Webbing that looks crystalized decorates the darkest corners, and those who wander too close might disturb crystalline spiders that will defend their nests with a vengeance.
The deeper the explorers get, the more dangerous the cave seems to become, like it is a trial that must be passed in order to see what is in its deepest reaches. Mist and fog hide deeper pools that house mysterious creatures who will reach out with large suckered tentacles in an attempt to pull in stray creatures no matter their size, almost as if they’re looking to sate a driven hunger. Those who make it past these creatures will find traps laid out that when sprung will loop adventurers into rope and twine cages, netting, and loops. Unfortunately, these traps only seem to be able to be cut by the sharp edges of crystal growing in the cave. Hopefully, travelers have considered picking some up on their way…
But those who are sensitive to magic and will might sense an urge to press forward, guided by an unseen force to see their exploration through until they come across a spiraling staircase to the exit. Just watch out for that slick stone, which could send you all the way back down to the bottom, luckily any falls will be softened by glittering moss surrounding the base of the staircase.

Past the Mystic Grotto, beyond the carved exit and dangerously thin path that stretches along a cliffside that drops straight down into the waters below, is a small outcropping suspiciously connected to the Labyrinth itself. Those who look closer will notice that the outcropping is home to an entrance into the labyrinth. Unfortunately, thorough investigation reveals that this older, more run-down section of the labyrinth does not connect to the one that is more familiar, almost as if it was cut off purposefully. Those who want to get to this portion of the labyrinth only have one option, and they will need to tread along the cliff path carefully, Falling from this path will only end in death.
Twists and turns will eventually lead to the main chamber of this section, wildly overgrown with greenery and inhabited by fireflies of different shapes and sizes all with a pleasant, soothing glow. Most important is the tall stone fountain, still somehow functional despite the apparent overgrowth and decay. Perhaps it is because the fountain is encased in something clear and glass-like, preventing anyone from actually touching or entering the pool of water. From each of the 5 spouts different colors of water pour down into the main pool to converge in an almost oil slick like appearance where the colors blend and mix together in places. Next to the fountain, a stone and wood contraption sits, levers still intact. Should a visitor decide to investigate the device, they’ll find that it is magically enchanted. Any attempt to harm the device will result in the character being blown back with force, enough to shove them off their feet or send them airborne into the walls of the room.
Pulling the lever, however, activates a groaning sound, and the exposed gears of the machine clamber into life as the sound of something opening and clattering echoes through what must be an empty stone chamber. Eventually, a small potion bottle filled with one of five colors (Purple, Brown, Teal, Chartreuse, Navy) rolls out of the ground and toward the operator’s feet. The colors seem misty inside, sparkly but dull, almost as if their mixture is incorrect or incomplete somehow. Upon opening the bottles, the scent that wafts out is foul: overly sweet but spoiled. But perhaps this is the way these potions are meant to be? Those brave (or stupid) enough to drink the potions they receive will struggle with stomach cramps moments later, others might feel the need to regurgitate the potion forcefully. Characters’ sight may blur and they may feel dizzy or ill at ease, but should they hold the potion down one of several things may occur.
⚗️ Teal potion drinkers will find themselves crying, unable to stop no matter how hard they try. Their tears will not stop flowing, and the fireflies in the area seem oddly attracted to the tears that drop from their eyes. It makes catching these creatures easy, but also an annoying hindrance to anyone who is subjected to crying their eyes out.
⚗️ Navy potion drinkers will find themselves feeling lighter than air. Though the effect is slow in the beginning, the longer they are in this part of the blocked-off labyrinth, the more they are affected. At first, it’s like walking on the moon, then they slowly find they have a harder time landing… until they wind up floating up slowly, up and up and up. But instead of winding up in the heavens, or seeing anything useful of the main labyrinth, they find themselves mysteriously floating back toward the garden. Once there they find they stop moving but will need to hold hands with others who are affected in order to land safely onto the ground again.
⚗️ Purple potion drinkers will find themselves consumed by hiccups that cause bubbles to float out of their mouths. These bubbles, when popped by anyone other than the owner, will release a secret said in the character’s voice.
⚗️ Brown potion drinkers will grow the sickest initially, but will also feel better the fastest. However, they may find that as they walk, mushrooms and other fungi grow in the wake of their steps, the kinds varied and assorted and not at all safe to eat or touch. It might be best for those who didn't drink this potion to avoid eating, touching, or spreading this fungal growth.
⚗️ Chartreuse potion drinkers will find that much like some species of frog they have become incredibly sticky. Not only do they stick to other characters, but their skin will stick to anything they touch. It’s best to be careful when under this effect unless you want to become a living katamari ball!
Perhaps it might be best to investigate what this fountain actually is and leave it alone for now, instead? By the time afflicted and nonafflicted explorers make their way back to the mouth of the grotto, they will find the effects of the potions drunk by characters have weakened to nothing.
[ Anyone who tries to take a potion with them will find the potions mysteriously absent the moment they leave the fountain chamber, their containers dry and void of any liquid that may have been inside. ]
On the morning of the 1st, some dreamers will receive a message from an unknown user.
What is it that you are most thankful for?
They will feel compelled to respond with a truthful answer, as if their brains had gone into a trance, and before they know it, their response will be there for everyone to see. It cannot be deleted or changed. The user will not respond personally, but you get the sense they are definitely reading.
[ This is an additional network option for characters to interact with. Feel free to add a network prompt into any of your top levels. If you do not want to interact with this prompt, simply assume your character did not get the message. All threads are public unless actively privated by characters. We generally encourage threadjacking and engagement, so feel free to mention if threadjacking is fine with you so that others are aware. Note that the NPC will not be actively responding. ]
Welcome to the labyrinthum TDM! All events are game canon. New characters (invited or not) and old characters alike are welcome to play in it. Existing characters can start their own logs or network posts for the event if they wish to.
New and Old characters are welcome to top level on the TDM. Please state in the header if you are a new or old player! Also, new characters may link their top levels under the new character comment so they are easier to find. Thanks for your cooperation!
New characters will arrive depowered and with only their clothing, and will be given a satchel with a crystal pendant, a communication device, some water and bread and a magic potion. If they drink the potion, they will manifest an elemental, healing or animal transformation ability.
With the exception of Castle Vaeros, characters are free to go as they please, so feel free to place them in any of the locations available on the map.
You can find more information about the game here. Any questions regarding the TDM can go under the comment below.
Grog Strongjaw | Critical Role | current Player, new character
02. Getting Goods
03. Goopy Grotto
04. Golly, I'm Grateful!
00. What's that? A Wildcard?!
2
Here. This should cover it.
[ He pauses, offering Grog a friendly enough expression. ]
New?
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Grog looks down at the smaller man, a jovial grin on his face. ]
Yep, jus' woke up in the garden 'bout an hour ago. Weird little place here, huh? There's a big wall 'round the whole village.
[ Someone didn't read the note (because he can't read) and has no idea he's stuck in a labyrinth. ]
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3
The Doctor proceeds to break off a piece of crystal and begins poking the ground around where the other is, as he feels for firm ground.
Finally, The Doctor finds some angle as to how the other is trapped in. "Thar's flooring here. Do you think you could slowly twist yourself this way, so your back is facing here?"
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But he does his best to follow directions, figuring that anybody who pokes the ground with a pointy shiny rock probably knows what they're talking about.
"Nnng! Like this?"
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03
Grab me when I reach out, okay? [Vax ties a rope to his dagger then seems to think better of it. He changes and shuffles closer to the edge, bracing himself. He leans out as far as he safely can and holds out one dragon foot.] Here.
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[ Grog's instantly relieved. If there's anyone who can help him out of this mess, it's his buddy Vax.
That said, when Vax reaches out a scaly dragon foot towards him, Grog recoils a bit. ]
Wha—?! What's wrong with yer foot?
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01
The sneeze alerted her first, which meant she was near someone, so she decided to head over. Then the familiar voice. Please let it be him, please let it be him-
She ducked under a swing just in time. Thank the Everlight because that would have hurt.] Watch it, buddy!
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Pikey! [ He immediately drops the stick in favor of scooping her up in a hug. ] You're here! I was afraid I was all alone still!
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01
Curious, she heads further in, and when she hears a voice she quickens her pace a little. ]
Hello? Is someone there?
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Hello? Who's there?
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1
Watch where you're swinging that thing... If you hit me I'll beat the snot out of 'ya.
[ Her hand lifts after calling out to him, pointing towards the leather satchel on the ground near where he woke. ]
You forgot something.
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I'd like to see you try, little girl.
[ He's still feeling as strong as he usually is (although he has no idea it's because of the gladiolus pollen), so the idea of a little girl besting him in a fight is laughable to him.
That says, he does look down where she's pointing, and goes over to grab the satchel. ]
Wha's this? It doesn't look like mine...
[ He opens it and reaches inside, expecting it to be as deep as his bag of holding, but frowns when his hand doesn't go very far into it. Inside, he finds a piece of bread, which he immediately bites into, a piece of parchment, which he tosses over his shoulder, and two vials: one of water, one of a mysterious blue potion.
With his mouth full, Grog asks, ] Wha'sh thish?
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I am sorry for her-
this is the beginning of a beautiful... something or other
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2.
This is new though - a lunky loaf trying to barter his way with literally nothing. At the very least, he's not trying to steal anything, or brute force his way into getting something, which was what Katsuki kind of anticipated. He was hanging back, waiting and watching for any distress, but is pleasantly surprised (also mayyybe a little disappointed, this guy looks like a good fight) when nothing of the sort happens. Sighing, the young teen approaches and grunts.]
How much you need?
[Not like he uses his shards for much, so fuck it.]
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I'm tryin'ta buy this axe, so... tw..o... hundred...? Ish?
[ That is definitely more than the axe is worth. He's never been all too good with numbers. ]
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1/2
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4!
Ooh, nice handle! What are you the grand poobah of?
[Yes, a nerd like Luz is noticing all the mistakes but is not going to be a stickler about it. There was no telling what kind of lives some of these other people had, who knew if proper spelling was as important as other things]?
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I M DA GRAND POOBAH DE DOINK OF ALL OF THIS AN THAT
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Poor Luz, totally missing the point here.
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2
When Grog came in, ready to drink, and with nothing to pay… the glass he was cleaning for sometime was slowly put away under the bar table.]
Then you are not permit to drink.
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C'mon, jus' a little drink? Jus' a tiny sip of ale, to get me by?
2/2
Look. The asshole who brought me here took all my money. All I want s'a drink. I'll work it off if I have to.
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4; Text | un: Mistress_Vex
Your friends are all extremely thankful for you too. Myself and Trinket included, darling.
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YOR HERE
WARE AR YU
[ Hang on... Punctuation is a little fiddly, but Grog knows there's something you're supposed to add at the end of a question. ]
???????????????¿
[ Whoops, how did that upside down one get in there? ]
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01. Good ol' Garden!
What mighty winds! Caoimhe thought perhaps her mother Emer had come upon her in that moment and fluttered wings suddenly. Quite a lot of the flowers in her hands scatter about, and she has a mess of several within her hair, while almost having fallen over. Even she sneezes with him! SO much pollen! Hopefully, she didn't get mucus anywhere.. thats okay.
Anyway, she watches as the other gets himself together and raises back to his feet. Eyes seem a bit wow'd - that is a big person! She hasn't seen people in so long, centuries, and can't recall ever seeing someone so big within her cacophony of memories she used to have.
He takes the club and starts swinging it around. Although she says nothing, Caoimhe is clapping her hands rather excitedly watching. ]
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Grog's swings with his improvised weapon get a little more practiced, a little more deliberate. He takes care to lunge, swing, and jab in such a way as to show off his very large, quite impressive muscles. He's grinning from ear to ear, trying to emulate the air of easy showmanship that Scanlan gives off when he performs, but every so often, he'll make a surreptitious glance her way, to make sure she's watching. And, more importantly, that she likes what she sees. ]
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04
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