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May 2025 TDM


Whether it be sleep or death, you feel your eyes close, and as your body begins to let go, you see an inky starry nothingness spread out around you. You feel yourself mouth the words, βI wish, I wish..β and utter your deepest and darkest desire.
When you regain consciousness, youβll find you are in an unfamiliar place with no recognition of how you arrived here. You have the clothes on your back, but nothing else. No weapons and if you had a particular superpower, youβll notice it is missing. All you have is a satchel with a piece of bread, a vial of water, and a potion. The potion could be red, blue or golden. There are no instructions about these potions other than two words: Drink Me.
Though there is nothing to prove it, you just know you have made a promise, a contract of sorts, with something and someone who remains but a shadow in your memories.
- π Blood Weed is a sharp as razorblades. It grows waist high on a 6'0" tall person in places, but never less than 5" tall overall. Small paths wind through the grass, and those who find themselves waking up near the blood weed will have to carefully navigate through the paths in order to come out without being cut. The cuts themselves are painful, the sensation of pins and needles is accompanied with a burning that reaches deep to the bone. It's not debilitating, not completely, but it will make it harder to escape and more likely a victim will bleed to feed.... the blood weed.
- πΈ Witch Hair is a strange plant, soft to the touch and with the scent of marshmallows. If eaten plain it can soothe the ache of blood weed cuts temporarily, but it is far more effective as a medicine when brewed into a potion. The strangest thing about Witch hair is that it only grows at the water's edge, and then weaves over the ground through the blood weed. It's almost as if it is encouraging a sacrifice to save someone else. A cut for a cure. The one side effect of eating the weed raw is that it can give those who ingest it a temporary ability to affect the weather in a small radius around them. Perhaps this too, could be a boon? The effect only lasts a few hours, 48 at most. Maybe there's a way to have fun with it in the meantime?
No matter your adventures in the garden with its many plants, before long you are found by a gaggle of inhabitants from both the City of Stellari and Somnius. They seem excited in general, and excited to see whoever it is they stumble upon without pause. They approach with handkerchiefs of varied colors and wave them about as they take new Dreamer's hands.

The chaos from last month has settled, leaving a celebration behind in its wake. Officials from Stellari explain that, every year, the city holds a massive event, meant to honor the spirit of competition. This year, they've decided to include Somnius in the competition as well. The crystal-clearing efforts have been fruitful, and slowly but surely, more of Visium is starting to become accessible.
To that end, Dreamers find both Stellari and Somnius transformed, dressed head-to-toe in festival stalls and decorations of red, blue, green, and yellow. Dreamers themselves are all divided into one of four color teams. They are selected automatically, and by traits inherent to their being.
A handkerchief of their team's color is magically fastened to every participant, and can only be removed when a game necessitates it, such as capture the flag. It's an important way of identifying who is on what team. You'll want to know who your teammates are, because teammates gain special benefits when interacting, such as increased strength and magical ability. As well as that, people can also communicate telepathically with others from their team for the duration of the event.
- Red team candidates are either extremely good, in a moral sense, or extremely bad.
- Blue team candidates are either extremely emotional or show very little emotion whatsoever.
- Yellow team candidates are either extremely powerful or extremely weak.
- Green team candidates are either extremely average or exceptionally special.
By the same token, however, being in close proximity with others who aren't on one's team cause negative effects. Different teams have different effects, depending on their color.
This is all, of course, in the interest of making the competition more interesting. Each team will also have a home base to work from, with team red's being the Amphitheater of the Mind, team blue's being Lake Termina, team yellow's being the (old) Church of the Moon, and team green's being The Stone Dragon.
- Red team members destabilize the emotions of opponents around them.
- Blue team members bring confusion and disorientation to opponents around them.
- Yellow team members destabilize magic/abilities of the opponents around them.
- Green team members bring bad luck to opponents around them.
For the duration of the festival, teams will meet to face off in various games and challenges, all earning points for their color team. The points are displayed on large scoreboards, stationed over the crystals in both Somnius and Stellari. Ribbons, medals, and trophies are offered as rewards during the celebrations and ceremonies that occur every night for the duration of the event. More than anything, though, the spirit of competition drives everyone, compelling them to dive headfirst into the games and give it their absolute best.
Some of the events are as follows, though pretty much any sport you can think of is offered - even ones one may recognize only from their own worlds.- π€ΎDodgeball
- π© Capture the Flag
- πββοΈ Relay Races
- π A Triathlon
- π Hide & Seek
- π«± Tag
- πͺ’ Tug-o-war
- π₯ Obstacle Courses
- π΄ Kickball
- β Etc.
So, get out there and start battling it out - just not to the death this time!

Perhaps the largest event of all is a scavenger hunt in which the items are other Dreamers. Competitors are given a scroll with a list of descriptions, and are asked to seek out other Dreamers who fit those descriptions, and get a signature from them.
The list is as follows:
- π 1. someone who can fly
- π 2. someone who has never killed anyone
- π 3. someone who has killed more than ten people
- π 4. someone who can turn into something other than an animal
- π 5. someone who betrayed someone they love
- π 6. someone who saved the world
- π 7. someone who wants to leave this place
- π 8. someone who never wants to leave this place
- π 9. someone who sacrificed their powers to Vaeros
- π 10. someone who arrived after Vaeros' death
- π 11. someone older than 30
- π 12. someone younger than 15
- π 13. someone who didn't drink their gold/blue/red potion
- π 14. someone who has drunk more than one gold/blue/red potion
- π 15. someone who has returned to their world, then returned to this place
Dreamers then sign their name next to the descriptor on the competitor's scroll. Magic compels them to be honest when confronted, and to give their signature even if they're unhappy to do so.
There is also a variation of this game, though much smaller in scale. Dreamers draw slips of paper with descriptions written on them, then pass them off to others who match that description. Some of them include:
- π Someone you admire.
- β Someone you hate.
- π± Someone you're afraid of.
- π« Someone you trust.
- π³ Someone you wish to know better.
- π Someone you need to apologize to.
- π Someone you're glad you met here.
- π‘ Someone you're angry at.
- π¨ Someone you're worried about.
- π€ Someone who hurt you.
Dreamers feel compelled to respond honestly, and genuinely give their slip of paper to whoever they think of first, even if it's something they wouldn't normally confess.
Both games last the duration of the festival, the Scavenger Hunt promising a massive amount of cords for anyone who can complete the entire list, as well as a medal.

Competitions can't be competitions all the time. Players need rest, the crowds need sustenance. But even though breaks are needed, parties never have to stop. Throughout the month-long Games, there's a Celebration along with it. Both Lumindeas and Stellari as well as Somnius are partaking in the celebration. No matter where dreamers wind up during this celebration, there's not a single location where Natives aren't doing their best to partake in a party that never ends.
The feeling and goodwill that comes with the games and camaraderie is infectious, and even the locals from Somnius are feeling more forgiving of Dreamers than they have in months. They visit Stellari while those who live in Stellari visit Somnius. It's the mingling and shared celebration that simply seems to warm up the town that has so long been alienated by crystal. With the glowing feeling of camaraderie in the air and the collaborative efforts to revive the land of Visium, everywhere seems to be in good spirits.
- πͺ© Dancing and Singing
There's music in the air and lights that shine on dance floors. It's hard to mistake the purpose of these portions of the celebrations, but everything is a game, even between the organized events. Every dance floor is a setup for a partnered dance competition. The genre is different in each location: romantic slow dancing, upbeat country music for line dancing, pop type music that thunders through the air and vibrates through the floor. The possibilities are endless, but the competition is stiff. Locals are paired with other locals, and dreamers with dreamers and everyone gets into the spirit, sweating and swaying to the music.
For more organized events there happens to be a cake walk, where dreamers and locals alike are encouraged to participate and win one of the many fruit flavored cakes. Be careful to not land on the same space as a competitor, or you'll both be eliminated and recieve a pie to the face! Don't worry though, towels and a change of clothes MIGHT be offered as consolation prizes.
For those that don't really feel the dancing beat, there's another way to compete for a little fun. Open mic is provided in some of these dancing locations, with magically powered instruments provided by Seravo himself. A simple request, a song title, and the instruments know the song to be played. Or perhaps in some cases a little poetry might be more someone's speed. In any case, the microphone is ready, the band primed to play.
π Food and Socalizing
It's a bit of a task to get nourishment as well. There are food stalls installed in both cities, though every one comes with a bit of a game or competition in order to get your delicious sustenance. Those who approach the stalls of different kinds of food will be asked to win a compliment war with the guest next to them before their order will be fulfilled. Offer a compliment before the timer is up to win the competition against your chosen competitor. Each round you only get a certain amount of time to think up a compliment, with each round decreasing until no time is left. It might take several rounds before the attendant of the food stall feels inclined to hand over their delicious creations. Of course, once the game is over a plate or drink will be offered. If you want seconds, however, you're going to have to fork over another win.
Other ways of getting your tummies filled include participating in eating contests, several of which are set up throughout various locations. Burger eating, hotdog eating, even ice cream and cake or drinks themselves, the varieties of things offered are endless. Lucky dreamers might even find foods that are unique to where they come from. ...if a bit off. Its hard to make things exactly the same when the ingredients might be scarce.
If you're looking for a spot to relax while eating, there are tables and chairs aplenty. There is one catch, though. In order to sit and eat, one must play. Play what, you ask? Musical chairs. Both Dreamers and locals alike are encouraged to participate in a game of musical chairs with their tablemates, while eating of course. The winner will be given a small ribbon to remember the game by.
Well, perhaps even celebration can all be a competition after all.
Expand to see our Event Summary
Garden of Dreams
The Spirit of Competition
Living Scavenger Hunt
The Gametime Jubilations
A note that teams are ICly selected automatically for characters, but OOCly, we will not be assigning teams. Simply choose whichever team you think suits your character best.
Feel free to ask questions underneath the correct header! We also request of current players that most playing with the event happen on the event post so that those looking to TDM have a chance to play in all of the varied games and competitions we have provided! Overflows will be provided when and if needed.
no subject
It's a genius that hasn't been seen in more than a century, and that's more than long enough to forget what it might signify, especially when associated with a clumsy child. ]
Sanitation...? [ He hadn't thought on that one, but the bemusement only lasts for a few seconds before he perks up, ] Oh, you're right! I hadn't even thought about the medicinal implications... But soap and water are sufficient for sanitation.
no subject
[He can only wonder how much frustration Varian has experienced. He always hated it for the mortals he saw, and for himself when he realized he has a talent for machines, only to have most of those long lived beings act like its some petty little hobby.]
Hot water is better than cold water, running water is better than pumps for accessibility of amounts, and when you're cutting people open for surgeries, you want as clean a space as possible and you want to be as clean as possible while healing from injuries. Your skin filters out a lot of nasty things that can cause problems, so when its that open, its very dangerous. Easier to clean, less complications that can happen when the body has been compromised.
There's also a lot more things about biohazards and vectors for transferring diseases, but that gets to be a very lengthy discussion and one I'd probably need notes for. I have less concern with my biology, so its mostly what I've picked up over the years.
But humans were certainly dying a lot less after plumbing became a standard.
no subject
No one wanted to do anything, and so he did, though by now he hardly cares if the entire kingdom is subsumed by them. It's what its people deserve. ]
Fascinating.
[ It makes perfect sense to him. He knows about basic medical care and the importance of cleanliness, but not enough to have fully considered the medical side of the equation. ]
I'm not a medic, but I know how quickly infection and disease can spread, and it does seem like it'd address the root cause... [ He cants his head a bit to one side, ] I normally try to keep my lab clean for the same reason. There's all kind of hazards that come up if you don't.
no subject
Plumbing is also good for technology. I'm sure you've seen overheating cause problems beyond just the steam build up. The two biggest hurdles for any good energy source is the potential environmental cost and heat management and water helps a lot with the latter.
Plus it makes some very cool machines. I have one I can show you.
[A castle comes into view now, Red Son making a beeline for it. Its not Corona castle big by any standard, but its definitely a small castle.]
no subject
Varian blinks, briefly considers what has been laid out before him, and then simply nods. The shackles clink slightly as he adjusts his posture, he heat and cooling having changed the cadence of metal hitting metal.
His stomach churns, but he manages to keep his smile, focusing on the here and now. He's learned to do that, just a bit, or maybe it's just a state of shock.. ]
Really? Y-yeah, of course - I'd love to see it.
no subject
[He doesn't head to the main entrance, instead to an entrance off to the side. There is a large sign that says 'Flame and Claw' with large, fancy text with (metalwork, glasswork, and more!) in smaller text.]
[Red Son heads down the stairs to the basement of the castle, opening the door and leaving it open for Varian as he heads deeper inside.]
[The front is to be expected for a shop. There's a counter, there's shelves of common items, metal and glass objects from nails and tools, metal cutlery, an assortment of weapons and armor, some forms basic and pragmatic, others with fancy designs, usually fire or bull theme. There's also a small alcove to sit in with snacks and pot for tea or coffee.]
[Beyond the counter is a forge and blacksmith. Plenty looks familiar. The usual designs for a medieval blacksmith to do their work. Forge, anvil, wall of tools. However, mixed in are more modern things. Ventilation fans, for one. There are simpler tables power tools like a band saw and a drill press. And a shower in the corner for emergency.]
[Red Son is at the wall, picking through his tools.]
no subject
Varian paces about, tilting his head this way and that, lifting his hands up so he can tap his chin. It's less exciting than it might have been before. He's weary and downtrodden, held together by momentary distractions, because that's all he can afford right now.
Rather than question any of the devices, he instead lingers on the more intricate equipment. They have what would call "flair," or maybe just a personal touch. ]
These are nice.
no subject
[Plus some geniuses weren't very expressive. It came with seeing the world differently, so it wasn't too much of a concern yet.]
Thank you. I usually make them when I don't want to struggle with the lack of resources here, but have something interesting to keep my hands busy.
Are you an artist too, or just an innovator? [Just a curious question.]
[He moves over to the counter with a tool bag. Moving one of the alcove seats to it.] Come sit down. Its been a bit since I've had to just pick a lock, but those shouldn't be too difficult.
no subject
[ It's a necessary skill just to be able to do the complex math and create the diagrams he needs to, and that's without getting into the complex design plans he makes. Still, it doubles as one of his hobbies - his having few friends and a father who was often kept busy by his duties left him with an abundance of free time.
He walks over and sits as instructed, holding his hands out. It's an older style of handcuffs, far less complicated than anything from the modern era. ]
It's been while since I've done anything creative though... I've been busy with other projects, and my inventions usually don't have much flair.
[ That last bit is said a bit awkwardly. He can certainly appreciate artistry as a part of the industry, but he's not sure how adding jewels to a giant magnet makes it a better invention. ]