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TDM #10


Whether it be sleep or death, you feel your eyes close, and as your body begins to let go, you see a barn owl that is flying through the darkness, soon sweeping you across the clouded sky. You feel yourself mouth the words, “I wish, I wish..” and utter your deepest and darkest desire.
When you regain consciousness, you’ll find you are in an unfamiliar place with no recognition of how you arrived here. You have the clothes on your back, but nothing else. No weapons and if you had a particular superpower, you’ll notice it is missing. All you have is a satchel with a piece of bread, a vial of water, and a potion. The potion could be red, blue or golden. There are no instructions about these potions other than two words: Drink Me.
Will you drink it or not?
There is a parchment, handwritten in scrawling, jagged lettering that seems a bit... ominous:
You’re in a garden, surrounded by flowers and plants– most of which you cannot identify. However, there are a few that you can make out: Sunflowers and Hibiscus. You’ll soon find out that being around the Sunflower makes it difficult to pass through the already disorienting garden, even with the light guiding you. Where patches of them grow, even if only waist-high, you cannot pass through them, over them, or even destroy them to get them out of your way. In each grouping that blocks your path, there is one that has a key-shaped opening in the middle of the flower. Maybe the key is nearby? (Spoiler: it's probably under a rock nearby that you forgot to check!) The hibiscus offers an entirely different effect - inhaling the pollen grants you the temporary ability to shoot fireballs out of your hands. But be careful, those fireballs are difficult to control and seem to bounce in random directions no matter how hard you try to aim (cannot be used to destroy the sunflowers). The effect ends once you step out of the garden.

Somnius is once again recovering from a devastating blow. Buildings need to be restored to their former glory and the emotional turmoil of the previous weeks surely needs to be alleviated. What better way to lighten the mood than a little fun for the whole family? A new arcade has appeared in town, beckoning residents with its stone doors set wide open.
With multiple levels, a variety of games and even a snackbar, Appl3 Pi Arcade is sure to be a hit!
Of course, as with everything that ever happens in Somnius, the arcades appearance is not without some complications. For one, playing the games inside might see characters teleported into the machine itself, perfectly pixelated to fit the game they're in. Hope you weren't about to fight the final boss, because now you might be fighting for your life! The good news is, if you die in the game... you don't die in real life and are just popped back out into the arcade again.
Strange things happen outside the arcade too. Walking down the road you might suddenly see a healthbar pop up above someone's head. Are you supposed to fight them? Are they going to fight you? Best to be cautious and reach for any trusty weapons you have just in case. Weapons that have become pixelated and can be pulled seemingly out of nowhere like some kind of hammerspace. They are also prone to breaking and shattering into glimmering pixel pieces (your normal weapons are still intact, don't worry).
Boxes and pots around Somnius are somehow more breakable than usual, smashed open with a single swing of those pixel weapons and producing gold coins! What a shame gold coins aren't the currency here. But if you don't want to destroy more things around Somnius, why not try fishing instead? That seems safe - if not suddenly more difficult with the fishing minigame that popped up in front of you. Quick! Keep the fish icon in the green bar or you'll lose it!
All things considered? It's all relatively harmless fun up until-

Vaeros wakes up. For those new to town, this means nothing. For those that were here for the castle raid? They can rest assured that they're in for a surprise. The Overlord of Visium has finally awoken from his Hyalily induced coma and he is furious. A shout echoes from the castle:
A wave of magical energy sweeps through the town, shaking it to the very core. Miraculously, the destroyed buildings and any remnants of the forest onslaught are gone and returned to their usual state. Perhaps Vaeros shouting was just another tantrum, an empty threat?
Not quite.
The town has been restored, but the locals? They are nowhere to be seen - cowering in their homes and fleeing to the sanctity of the Church of the Moon in hopes of staying out of sight of Vaeros and Dreamers both. The once tame video game effects are now far more intense - monsters from within those games are now rampaging through the town. They seem to shift through buildings, but if they run face first into a Dreamer, they will find them very corporeal and very deadly.
Not only that, but the lines are starting to blur between reality and fiction again, the healthbar above your head flickering in and out, the monsters turning from pixel beasts to real, live animals that roam Somnius - both feral and not. One second you are walking through town, and the next you are stepping onto a platform that starts to break under your weight, demanding you jump to the next platform before you plummet into an odd, multicolored abyss.
And strangest of all is that music coming from the labyrinth, growing louder when you approach and fading out when you move away.
Welcome to the labyrinthum TDM! Characters will arrive depowered and with only their clothing, and will be given a satchel with a crystal pendant, a communication device, some water and bread and a magic potion. If they drink the potion, they will manifest an elemental, healing or animal transformation ability.
With the exception of Castle Vaeros, characters are free to go as they please, so feel free to place them in any of the locations available on the map. Yes, this includes the Labyrinth - though characters will not be able to clear the maze.
You can find more information about the game here. Any questions regarding the TDM can go under the comment below.
PARKOUR!!!!!!!!!!!!!!
The guy crashes to ground after a failed jump and if Akechi were a person with less control over his image, he would laugh. It's at the edge of his lips, but-
He manages to withhold it - leans over his own platform with feigned concern. A part of him hoping this dude didn't manage to break a bone or something. He doesn't want to carry him to a clinic.]
Are you okay? [He looks fine?? A lot of yelling though.] Please be more cautious.
icon keywords relevant btw
You did see the path rise up and turn into platforms with no warning, right? What the Hell was I supposed to do? [This isn't his student! He can be a dick if he wants to be!]
1/2 screw ur keywords um ACKSHUALLY he's a THIRD YEAR!!!!!!!!!
Voice calm and friendly, he points up to the air and says-]
Jump, presumedly. Though I can't deny it was a surprise. No one could blame you for failing.
[And a fun new surprise is about to happen! Just as Akechi moves to jump to the next platform, ever the showoff-]
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He falls right to the goddamn ground with bruising force. Horrible, terrible, not great at all! His little victorian arms - tragedia. Robin Hood could've helped here, but-
Alas. No sense in summoning a persona for petty injuries. It barely hurts outside of the temporary sting of the sudden impact.]
Ah - it's timed.
whelk just feels this way about all teenagers don't take it personally
[He winces, sympathetic, sitting up from the ground and offering Akechi a hand. Oh man! It stinks that you hit the ground like that, you stupid idiot. Luckily, Whelk is such a nice and understanding adult figure.]
Looks like it hurt. You alright? [Eat shit, you little freak.]
no he's right teens are the worst
But it's about the image. Be compliant. Take the L, as it were. He reaches for the hand without any hesitation, smothering the desire to ignore it under a smile.]
Yes, no need to worry. I have a high pain tolerance, so it didn't bother me in the slightest.
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Well, as long as you're alright.
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[It was his little victorian arms, actually. They're sore as hell. Uncomfortable. The second he's pulled up, both hands drop to his sides.]
Shall we try again? I doubt we'll be able to leave this area without navigating through them.
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You're probably right about that. [God. He can't believe he's saying that; mutters:] This goddamn place.
[A glance at Akechi. He gestures to the lowest platform.]
Lead the way, then. You're clearly more knowledgeable about this than me. [jUmP pResUmaBly]
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Many, many more appear, spiraling an undiscernible distance up to the sky and-
Vaeros, apparently, can't render more than a few feet at a time. It's impossible to see what direction it shifts or where the path ends up.]
It's unfortunate we didn't spawn with a grappling hook. That would have a been useful way to get through this situation.
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[Oh well. The old fashioned way it is - Akechi start following the trail of platforms, unconcerned about the increasing height.]
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[Little bitch (Akechi) doesn't miss a step.]
Surely you must see some end to the path.
[They are so! High up! What IS this! When did THIS become his LIFE!?]
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[Akechi doesn't sound upset or scared. The uphill climb easier because of his bouldering and-
The man seems to be struggling, but there's very little he can do to help, outside of offering his hand on the occasions where Barry looks like he needs it. It's up to him whether he takes it throughout.
A few platforms ahead - if Akechi squints, he can see a bridge of sorts rendering in slowly.]
Oh, we may be in luck.
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[Ahem.]
Go on, then. [Not that he'll wait too long to follow, but let this guy step onto video game Hell bridge first.]
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One, or all, will likely collapse under them. It seems far too kind of this world to give them an easy out.
It doesn't help the end of the bridge is struggling to render in - towards the end will be a leap of faith.]
Before I make an attempt - do you have anything you're willing to part with?
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[Sir, this man is lucky to find lint when he checks his pockets.]
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[Gestures down at Akechi's feet.]
You throw your shoe or something.
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[Akechi matches the look and the gesture.]
Perhaps you should throw yours.
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[He doesn't fucking move.]
My apologies - that was a little rude. What I meant was - if neither of us can make a decision, one of us should climb back down and get something to throw. It's quite a long journey though.
we have to stop meeting like this
What do you say we keep moving. Clearly the bridge's integrity isn't all that much of a concern for you.
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1/2
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