labyrinevents: (Default)
Labyrinthum Events ([personal profile] labyrinevents) wrote in [community profile] buttrinthum2026-01-01 11:47 am
Entry tags:

JANUARY 2026 TDM

Garden of Dreams

Whether it be sleep or death, you feel your eyes close, and as your body begins to let go, you see an inky starry nothingness spread out around you. You feel yourself mouth the words, “I wish, I wish..” and utter your deepest and darkest desire.

When you regain consciousness, you’ll find you are in an unfamiliar place with no recognition of how you arrived here. You have the clothes on your back, but nothing else. No weapons and if you had a particular superpower, you’ll notice it is missing. All you have is a satchel with a piece of bread, a vial of water, and a potion. The potion could be red, blue or golden. There are no instructions about these potions other than two words: Drink Me.

Will you drink it or not?


Though there is nothing to prove it, you just know you have made a promise, a contract of sorts, with something and someone who remains but a shadow in your memories.

    • 💐 Monstera - It's not a flower, but there's monstera littered throughout the garden, some plants small and others monsterously large. The leaves here are often larger than the protective covering of umbrellas. It's a good thing, because the garden is eternally raining this time around, the rain coming down heavy at times and light at others. Those who are creative enough might find that this plants leaves can be used in just that way, an umbrella for anyone traveling through the gardens. Some plants will, however, make the hands of those who hold monstera parts in their hands extremely sticky. So watch what you touch.

    • 🌸 Cactus - It's strange to see cactuses in a place that is so lush, but these bushy, prickly cactuses can be found hanging out in several minature rock gardens placed here and there. On them, bright red and fragrant cactus fruits are ready to be picked. Those who might venture into the gardens or wake up there might be inclined to take a few of these sweet fruits! It might even come in handy, as these fruits have healing properties if smeared on small wounds. The only side effect of this seems to be the effect of talking more than they might normally, if they're the type to keep to themselves, or being more honest if they're already talkative. Those who are talkative AND honest just get the healing with no drawbacks.

No matter your adventures in the garden with its many plants, before long you are found representatives from both the City of Stellari and Somnius. They seem interested in selling their city to each Dreamer that appears, so that they can choose where to begin their new life in this world more informed. No matter which side is picked should the new Dreamer choose, the basics are explained to them by their chosen envoy.


Something in the Air

It begins with a flicker of the lights. Wherever one may be - lying in bed, sitting in a bar, passing under the street lamps in Stellari - they'll notice the power in both Visium and Lumindeas briefly go out. It's only a small sign of what's to come. As the month continues, power outages worsen, lasting hours at a time. After only a few days, all modern technology is rendered entirely useless. Food rots in warm refrigerators, clocks stop ticking, and an already dark night is plunged even deeper into darkness. No technology can be used during this time, with the exception of the Dreamers' individual devices. These devices can still use audio, text, and video to communicate, but any extra functions are rendered entirely useless. Dreamers can't even take a photograph.

The devices are also prone to malfunctioning during this time, sending messages to the wrong recipients, posting private moments, or jumbling text, video, and audio to create entirely new messages. Some may even find themselves typing a sentence only to have it transformed into an embarrassing confession when they click send.

During the day, life is livable. People go about their business as best as they can, many having become acclimated to more modern creature comforts; however, at night, shadows creep from every corner. Even the moon reflects no light, the stars dull, untwinkling. Dreamers will find it hard to navigate, and may see things which aren't really there. They're prone to hallucinations, as innocuous as the face of a friend, or as sinister as a waking nightmare, their greatest fears brought to life. What's more, the shadows themselves seem to take on a life of their own, swallowing Dreamers alive. Disappearances may last days or even weeks. Trying to follow these devoured Dreamers may lead to two Dreamers being trapped together for an unknown length of time, forced to wander in complete and utter darkness until they reappear, which could be anywhere.

Something has no doubt led to this perpetual blackout. Dreamers turn to Seravo and the Witch Myrta for answers.

Deep into Air Cliffs

CW: spiders

With the power seemingly on the fritz, both Seravo and Myrta are looking into solving the issue as soon as possible. Seravo seems to be yielding to Myrta's knowledge this time around for a change, despite some sidelong misgivings, and has given her the permission she's requested to send an exploration party out deep into the Air Cliffs to find the solution. These floating islands are normally mildly dangerous, full of creatures of all shapes and sizes that are wild and untamed, and magic that steams from the floating earth into the atmosphere. Myrta explains to those who volunteer that there is a small temple in the highest island that houses a shrine. It will take a few days of traveling through the air cliffs to get to their final destination.

It will be up to these Dreamers to purify a shrine inside the Temple that will then power Myrta's crystals so that her magic spell can open up Castle Vaeros for further purification. Myrta herself seems very begrudged to do this, but as it seems to be what the people want, she is making an effort. A very... salty effort. She says that Dreamers should place plenty of crystals inside if they feel inclined to thank her. She doesn't explain that optional request further.

When Dreamers get to the temple, they will have two tasks to complete.

ꕥ Task One - Opening the Shrine will take effort but it must be done if Dreamers are to get inside. Not only is the trip TO the temple treacherous and full of countless creatures big and small to encounter, but the shrine itself is overgrown with spiderwebs. Nothing a bit of new year cleaning wouldn't fix, right? Oh... but it's never that simple, is it? As it turns out, the webbing isn't abandoned, and is instead of the home of strange spiderlike creatures looking to defend their nests. These creatures range in size and have far more than the standard number of legs for arachnids, and will use them to scoop up unsuspecting dreamers to use for food. Luckily, they seem sensitive to light, both the element and light provided by fire. Keep together, and maybe you can clear a path to the inner sanctum of the temple.

Strangely, new Dreamers seem to attract less ire from these spiders and might have an advantage should they decide to go on this adventure.

ꕥ Task Two - Those who make it past the spiders and manage to get the temple (mostly) cleared out of the spidery creatures will be faced with the puzzle in the shrine room. The shrine itself is stretched into pieces, floating around the room with no clear way to move them into place. In the center of the room is a depression that makes it clear THIS is where the little shrine should be but how? The way to make it happen might be easier than it appears at first. In the back of the room is a large flat wall with deep impressions to shove crystals inside. For each crystal shoved into the stone the floating pieces of the shrine shift, tumbling slowly through the air until the shrine finally settles into place. Here's hoping enough of those crystals made it through the spider gauntlet in one piece.

Once the shrine is activated, the dreamers who enter the room will leave the room blessed, and find that they will have better luck than normal for the rest of the month. They will also find a small trinket on their pillow once they return home. The trinket could be a small gem, a ring, or something that can be held in the palm of an average hand. Something like this seems worthwhile to hang onto.

The shrine now activated, a pillar of light rises high into the sky and disperses cloudcover as it does so. On the other side of the land, the ground rumbles...

The Wizard's Castle

Far away, Deep in Visium territory, those who have chosen to go to the castle after the tasks at the temple in the Air Cliffs are complete will experience a rumble at their feet as the giant front doors of the crystallized castle melt away and slowly open. Echoing in the air thanks to her magic, Myrta's voice calls out.

"Clear the castle of dark crystals. Use the little bits given to you by that twin. Don't expect help from Myrta, she can do nothing in there. Can't enter! Not allowed. Pfah! Once enough of the crystals are clear, Seravo can stop the strange darkness.

...Oh. If you find and bring me Vaeros' scepter, perhaps Myrta can use it to find a way to send you all home. Optional! Dangerous, don't lose hands or fingers trying to bring back that cursed item. Warned you! You're all stubborn, you'll try anyway. That's why Myrta likes you, and not like you."

Sure enough, those Dreamers who have come to this part of the adventure have been given pouches of small shards of golden crystal. When placed next to only the very darkest of the purple crystals in Vaeros' castle, the overgrowth will begin to clear up in color and even recede. This is the primary task for those who step into the grand hall, and it is the only way to balance the magic in the world and allow Seravo to cast his own spell to settle the cause of the strange blackouts going on across the land.

ꕥ Left Wing

  • Upstairs - Going left and up will result in halls of locked doors. Each door is different, made of stone or leather, wood and plain or carved, going almost endlessly. Not a single door is the same, so when Dreamers come across a door that looks repeated perhaps they're traveling in circles. Only some will encounter the one door that is open, leading into a massive room that seems eerily empty.

    The lighting is dim, lit by candelabras and chandeliers with candles glowing a myriad of cool colors. The walls are lined with mirrors and if a Dreamer spends too much time staring into them they may feel doubts about themselves creeping in. Others in the room will hear whispers from both familiar and unfamiliar voices, flinging barbs at their deepest insecurities. New Dreamers may provide relief to more established ones simply by their presence. The whispers seem to go away and the images in the mirrors fade, being made harder to see. Sticking close to someone else may help stave off the isolating feeling that settles in on Dreamers shoulders like heavy mantles.

  • Downstairs - Downstairs there are more locked doors, but there are no windows in this hallway making it easy to see things in the darkness ahead whether it be creatures or shadows of individualized fears. Nothing ever seems to come out of these shadows but the foreboding feeling that seeing or NOT seeing these shadowy things is oppressive. Dreamers should be careful where they step because the deeper into these halls they go the more likely it is that there are floor panels that disappear and drop those who fall in.

    Those who fall seem to fall forever and ever and ever and ever and ever but will they will see the ghostly images of their greatest regrets emerge from the darkness. The more dreamers who fall together the more things they may both see. As they fall, objects fall with them. These are things that they might remember from home but try as they might they cannot catch them phase through fingers. Eventually, Dreamers who fall into these pits will be caught by a myriad of hands of different shapes and sizes. These hands will make faces for themselves OUT of themselves and will kindly ask if Dreamers want to go up or go down. If dreamers select up they will be tossed back up into the hallway, if they select down they will fall again and land outside the castle.

ꕥ Right Wing

  • Upstairs - Up the stairs and past what seems almost large enough to be a maze inside the castle itself, Dreamers will find the kitchen, the dining hall, and beyond that hallways full of bedrooms that are almost dormitory like. It's almost boring, full of air that is stale and furniture that is covered in dust. However, the real threat that can be found in any of these rooms are the crystal infected goblins. These goblins cannot be reached, and will attack dreamers on sight. They're most interested in eating metals, and will go after anything shiny wether it's worn, held or simply a part of the castle.

  • Downstairs - Downstairs the crystal curse seems to still be present in most places. There are crystallized creature cages, though their inhabitants seem to be absent. The floor remains flooded and the deeper you go into this area the deeper the water seems to get, almost like this portion of the castle is sinking. Some dreamers may decide to dive into the deeper water but they'll find that these waters never seem to end, turning into a dreamlike area where they can breathe underwater but feel watched.

    The most unfortunate will encounter Nessie, a large long necked creature with rows of sharp teeth and the power to suck in water and whatever's in the water into its mouth. There are smaller schools of fish that seem to be carnivorous, but they are far safer than the aggressive and very hungry Nessie, who hasn't been fed by its master in a very, very long time...

No matter the wing Dreamers choose to explore, all routes will eventually lead back to the center, the deepest room of the castle that has been available to Dreamers since the first group arrived. The throne room lies empty and cold, desolate. A pin could be heard if it dropped, and the sensation of ears needing popped is common as soon as someone walks through the large double doors. At the very center, in the far back rests the throne, cold and crystallized in time. The interesting sight, however, is the circle of frozen crystallized skeksis circled around a scepter.

The scepter itself is simple, gnarled frosted wood with a deep pulsing purple gem grasped by the wood at the top. The crystal has burst out, expanding and exploding upwards to crystalize the ceiling above, suspending the scepter in the air. No amount of trying will get the scepter to budge, but those who try moving the skeksis may manage to knock them over or break them, which is entirely unpleasant like breaking into a melty, gooey candy center.

It looks as though Myrta's optional request to retrieve the scepter is impossible

What no one is aware of, however, is that anyone who touches the crystal on or growing from the scepter will be cursed for the rest of the month They will not only have terrible luck, but they will experience night terrors and nightmares of being controlled by an unseen force, compelling them to do the bidding of the crystals.

OOC

Expand to see our Event Summary Enchanted Garden
  • New characters all arrive here. It is currently always raining.
  • Monstera - can be large enough to have leaves bigger than the biggest umbrella. Handy.
  • Monstera - also causes those who touch it to have super sticky hands.
  • Cactus - has healing properties when the fruit is spread on wounds. also sharp ouch!
  • Cactus - can also cause untalkative sorts to be more talkative OR those who are untruthful to be more truthful.
  • New characters can be escorted out by envoys, and have the option of having the basics of the setting explained to them.
Something in the Air
  • Power in both Visium and Lumindeas is acting strange.
  • Power outages start sparse and worsen over time. No technology other than the oracles can be used during this time.
  • Oracles can also act strange at this time, sending messages to the wrong people, posting private moments etc.
  • During the day everything seems fine without creature comforts
  • At night, everything is dark, even the moon is dim and it may be hard to navigate or cause hallucinations
  • Shadows can take on life of their own and swallow dreamers alive.
  • Searching for swallowed dreamers may find more dreamers trapped together in the dark for an unknown length of time.
Deep into the Air Cliffs
  • Seravo and Myrta have decided that Dreamers will be asked to go to a temple to purify a shrine
  • This purified shrine will empower Myrta's magic and enable her to open Vaeros' castle.
  • There are creatures in the cliffs that are dangerous
  • Spiderlike creatures have made the shrine their own and will aggressively protect their nests,they are weak to light and fire
  • Newly arrived dreamers seem to attract less spidery attention
  • there is a puzzle to solve to reassemble the shrine, using crystals
  • those who enter the shrine room will become blessed with luck and will receive a small trinket on their pillow back home
The Wizard's castle
  • The crystals placed in the Air cliffs seem to uncrystalize a large portion of the castle, allowing Dreamers inside.
  • Different parts of the castle are explorable, left wing and right wing
  • Left wing offers a mirror room that shows dreamers their doubts, and dreamers may hear whispers targeting their insecurities. The lower level has dark hallways and pitfalls that will display Dreamer's regrets.
  • Right Wing will subject dreamers to corrupted goblins that will attack and are looking to devour metals and the lower level seems to sink into a watery dreamworld where carnivorous fish and an ancient sea monster reside
  • the throne room is the goal, where the scepter resides, held up high by corrupted crystal
  • touching the corrupted crystal will curse dreamers, giving them bad luck and night terrors about being controlled by an unseen force

Welcome to our first TDM for 2026! All questions should be placed under the correct header. Please feel free as you would like to be with the creatures in the Air Cliffs on the approach to the Temple. Happy New Year!

labyrinmods: (Default)

QUESTIONS

[personal profile] labyrinmods 2026-01-01 08:44 pm (UTC)(link)
abandonhumanity: (fav art ever tbh)

OPEN BONFIRE MINGLE; Eren Jaeger | Attack on Titan | current character

[personal profile] abandonhumanity 2026-01-01 09:17 pm (UTC)(link)
A Fire Burns in Somnius;
[The nights have been rendered pitch black under a useless moon. Traveling through Somnius, Dreamers new and old may find themselves drawn to an orange glow in the distance. Following the warm light will bring them to a farm on the outskirts of town. This bonfire burns every night as the world prepares to infiltrate Vaeros' castle. Dreamers gather to talk strategy or swap conspiracies. All are welcome on Eren's farm this month, but are likewise expected to bring their own food, knowledge, and intentions to share. Talks last long into the night, where Dreamers are encouraged to stay and help each other ward off hallucinations.]
((ooc: this is an open mingle for characters new and old! feel free to leave a mingle tl under this comment in addition to whatever other tls u might make on the tdm! I'll be throwing a couple lil tls under this umbrella too - hit me up via journal pm or on plurk at [plurk.com profile] pantheraliam if u have any questions :3c <3))
Edited 2026-01-01 21:25 (UTC)
abandonhumanity: (7)

Eren Jaeger | Attack on Titan

[personal profile] abandonhumanity 2026-01-01 09:17 pm (UTC)(link)
abandonhumanity: (pixiv again 34)

Eren Jaeger | Attack on Titan | current character

[personal profile] abandonhumanity 2026-01-01 09:30 pm (UTC)(link)
[It's clear that Eren is the owner of this farm. He isn't shy about directing people where to go or how to behave. Everyone is expected to cook. No one leaves the fire without a partner to aid them in the dark. In the daylight, Dreamers part ways, then recongregate at night. Sitting on one of the massive logs that surround the fire, he always seems to have the same question, no matter who catches his green eye.]

What's your plan?
pulsefiring: (pic#18117595)

[personal profile] pulsefiring 2026-01-01 09:44 pm (UTC)(link)
[ Pulling the strap of her bag over her head, Caitlyn drops it by the end of one of the other logs with a heavy thud. A sigh ghosts out of her as she settles down next to it, delicately crossing her legs at the ankle and leans forward to warm her hands by the fire.

Because she can't resist being difficult, she looks up through the flames at the familiar voice and answers his question with another question.
]

What's yours?
escardos: (pic#13478925)

[personal profile] escardos 2026-01-01 09:50 pm (UTC)(link)
When the power outages are happening, are there any changes in the magical energy that Flat can sense with his magic sight™? Like, I'm imagining either something like a power surge that makes an electrical panel malfunction or a sudden absence of power like a battery running out.

(And, considering the hallucinations, can he even detect any of this?)
nolube: (I've played all my cards)

[personal profile] nolube 2026-01-01 09:57 pm (UTC)(link)
[Adam holds out a cigarette into the bonfire, letting stray embers catch it alight. In his other hand, a small black kitten - seemingly no bigger than when Eren last saw it - chewing on his fingers.

The question startles him; not only is he unprepared, but it feels like a judgement. Of course Eren doesn't expect Adam to have a plan. Why would he?]


Try not to die, I guess.
sunbearer: (496. 22)

[personal profile] sunbearer 2026-01-01 09:59 pm (UTC)(link)
[Phainon is in fact one of the people cooking - a helping hand at any given opportunity, a friendly face to greet weary souls as he gives out soup for the others. He's about to give a serving to Eren himself, when the question gives him pause.]

There has to be a source behind this commotion, as unnatural as it is. I think the best course of action would be to head straight to this source and resolve it.
subdivide: (036)

Kurahashi Yuuta | A Terrified Teacher at Ghoul School! | New Character

[personal profile] subdivide 2026-01-01 10:14 pm (UTC)(link)
i. arrival
[The grass underneath him is as soft as any bed, and the temptation to keep on sleeping is paramount. But today is another day, whether he wants it or not. And if someone has kidnapped him to this place, he would want to make them pay.

And so Kurahashi Yuuta wakes up to the sound of rain, and water blurring the sight of his lenses.

Well. Not that he needs them to see — he takes them off momentarily, trying to evaluate the situation. Was he spirited away? Who caused this? Only questions swim in the back of his head. For now he wanders, trying to find his way out of this accursed place.]

ii. swallowed by light
[What a troublesome place to end up in. First it drags him into some unknown place, then it steals his weapons and abilities, now it has the audacity to turn the lights off? The darkness doesn't scare him, but it does make walking around a pain. Barely a day into this world and he's already tired of it.

That's when things don't get any worse, he sees a flash of green hair and a familiar headband disappearing to the edges of his sight.]


Toubyou…?

[What is he doing here? Who dared bring him into this mess? He doesn't want to talk to him, but he wants to see if he's okay. Two desires within fight in conflict, but eventually he decides to follow —

And unceremoniously ends up bumping into someone else.]

iii. swallowed by darkness
[He feels blind in more ways than one. The darkness aside, he doesn't have access to his clairvoyance anymore, and not being able to detect incoming misfortune has him walking on eggshells. Not that he's so useless that he can't fight without it, but losing an ability you have for so long feels like losing a limb.

And indeed, as he realizes too late, that he misses an inky shade devouring him whole.

Darkness, darkness all around him. It's more annoying than scary, to be frank. How is he supposed to get out of this place?]




[He sharply turns towards the lone figure nearby. He's not alone.]

iv. wildcard
[YAY Novas here with new character numero uno. Feel free to poke me at [plurk.com profile] soukokus for anything!]
wolfkinnie: (pic#18040113)

[personal profile] wolfkinnie 2026-01-01 10:15 pm (UTC)(link)
[So far, Beryl's resigned himself to the shadows on the edges of the bonfire, pointedly not being particularly useful. He's spent the past twenty minutes peeling one potato.

He pauses his peeling to think on his answer.]


I thought I might bunker down with a pint and wait for all this to blow over.
subdivide: (029)

Kurahashi Yuuta | A Terrified Teacher at Ghoul School!

[personal profile] subdivide 2026-01-01 10:15 pm (UTC)(link)
pulsefiring: (pic#18117644)

Caitlyn Kiramman | Arcane | current character

[personal profile] pulsefiring 2026-01-01 10:29 pm (UTC)(link)
[ Caitlyn is unpacking a bag at a table a little ways from the fire and reorganizing all the items neatly across the surface and noting them and the amounts she's gathered neatly in a little notebook she keeps close to her, always. Clicking the knob on the old oil lantern, the flame flares and lights up more of the area around her.

She doesn't stop her cataloging at the sound of approaching footsteps, but she does acknowledge them.
]

Did you need something?
pulsefiring: (Default)

Caitlyn Kiramman | Arcane

[personal profile] pulsefiring 2026-01-01 10:30 pm (UTC)(link)
labyrinmods: (Default)

[personal profile] labyrinmods 2026-01-01 10:33 pm (UTC)(link)
He could certainly tell there's something Up with the flow of magic that's usually pretty steady sure! He would not be able to determine the cause, just that magic IS in fact what is causing it.

I'm not sure if I am following the question about hallucinations though?
crticalhit: (Leverage)

[personal profile] crticalhit 2026-01-01 10:35 pm (UTC)(link)
1. If a character is made of technology themselves (like a television), would the power outages/problems with tech affect them?

2. If a character has their own light source when they get swallowed by shadows, will that still work within it? Or would it just be total darkness even if they had a torch/magic/etc?
sunbearer: (496. 159)

Phainon | Honkai: Star Rail | New Character

[personal profile] sunbearer 2026-01-01 10:44 pm (UTC)(link)
i. as quick as the wind
[Phainon already misses Dawnmaker by his side, but the greatsword he manages to buy with some cords isn't a slouch, either. The spiders do prove to be a problem — a part of him is thankful this temple isn't anywhere close to civilization — but he has fought more terrible creatures before in the past.

It doesn't take that long for him to realize that most of the spiders don't pay attention to him, especially when he's accompanied by someone else. That gives him an idea, one that he whispers to his companion.]


You attract its attention, and I'll cut them down from behind. How does that sound?

ii. as unforgiving as the flame
[Turns out, the expedition at the Air Cliffs is a walk in the park compared to the castle that lies within.

It starts innoucous enough, whispers of things he already knows mumbling in the dark. It doesn't stop Phainon, not when he already knows he is not the hero that he wishes he could be. But slowly they accumulate in his gut, like dark sands in an hourglass. He can't be the only one suffering from this affliction, right?]


Best not to stare too deeply at the mirrors, I think.

[Perhaps by helping others, Phainon can distract himself from the doubts forming at the depths of his heart.]

iii. as tranquil as the waters
[One can only be so careful for a long amount of time, though. A wrong step, and Phainon finds himself falling, falling, and falling.

He tries to grasp at something, anything, to stop his descent. Instead what he finds himself holding is — blood, and more blood. Golden ichor of his friends staining his hands. Cyrene's sad smile as she closes her eyes for the final time for thirty three million times. Nanook's uncaring stare in the darkness.

Phainon's heart bursts, and he screams —

Hands, hands of unknown origin grappling at him from all sides. He tries to fight them at first before they take the shape of faces asking him questions.]


I want to go up. I need to get back.

[A hard force knocks him upwards, and then he finds himself hitting against the floor of the hallway.]

iv. wildcard
[And here's Novas' character numero dos! Once again, feel free to poke me at [plurk.com profile] soukokus for anything.]
sunbearer: (496. 37)

Phainon | Honkai: Star Rail

[personal profile] sunbearer 2026-01-01 10:44 pm (UTC)(link)
siriuspuns: (8.)

siffrin | in stars and time | new character, current player

[personal profile] siriuspuns 2026-01-01 10:46 pm (UTC)(link)
(ooc: siffrin uses he/they pronouns interchangeably)
Backstage: a wake up call
    [ (you feel

             a tug on your stomach

    and then you open          your eyes)

    When Siffrin wakes up in the garden, they can't breathe. They can't breathe. They can't breathe they can't breathe they can't breathe not when they have the image of the King and Bonnie SEARED into their good eye like that's the only thing they'll EVER see again not when they




    realize

    that this




    is not


    Dormont. ]

Act 1: the hero's journey (cw for hallucinations in this thread)
    [ It takes a while, but Siffrin understands that this is a: not Dormont. By consequence, this is b: Not a place they want to stay for any longer than they have to be. In Dormont, this meant collecting as much information as possible through the loops but... here they don't have that. There's no loops no craft no family members no ANYTHING but they NEED to find a way to get out of here. And sure, during the day it's fine and tolerable as they try asking locals (with little to no success, because what else would you expect?)...

    ...it's at night when they have a harder time. Time spent sleeping or eating is time that they could be spending trying to LEAVE this place, so they do little of either, instead wandering the streets of Stellari like a ghost thanks to their white garments.

    A white ghost that seems to recognize you... yes, you, or perhaps... whatever they're seeing in your place. ]


    You're here... haha, you're actually here!!

Act 2: back to the House castle
    [ Another place, another country to save.

    (It's laughable, really. It's so funny you could puke. With how off script things have gone, is this a sign that the Universe has finally discarded you? Did it get sick of your show? Sure looks like it, teehee!)

    Armed with a dagger that isn't their own, they travel through the left wing of the castle quietly, not wanting to be a bother to anyone else that could be traveling along and seeing no reason to do so either. Getting a scepter should be leagues easier than killing a King and breaking out of an endless time loop.

    (How hard could it be?)

    Is what they think before their leg falls through the floor panel, and they fall with a shout. ]

Wildcard
    (ooc: feel free to drop something on this TL! Siffrin will be on the Castle quest, but other than that, I'm happy to work with literally whatever here. If you wanna hash things out, DM me or send me a private plurk at [plurk.com profile] odasaku)
siriuspuns: (Default)

siffrin | in stars and time

[personal profile] siriuspuns 2026-01-01 10:55 pm (UTC)(link)
siriuspuns: (13.)

[personal profile] siriuspuns 2026-01-01 11:00 pm (UTC)(link)
Honestly, I think I answered that question myself, so don't worry about it LOL
sunbearer: (496. 71)

act 2!

[personal profile] sunbearer 2026-01-01 11:17 pm (UTC)(link)
[Sometimes a hero needs the aid of another hero.

A hand catches them right before he falls, a hand that's attached to someone that could only be described as "main character-ish". Worry colors his features, mixed with a bit of relief that he made it just in time.]


Watch your step.
meowbel: (D (Half Moon))

ii

[personal profile] meowbel 2026-01-01 11:18 pm (UTC)(link)
[At this point, Mabel was used to the strangeness that roam among this world. Between the vampires, swordsmen, and whatever else that liked to stick to the walls, seeing mirrors of herself was the least of her worries.

However, based on her knowledge of Gravity Falls, she knew that there was something would be up should she stare at them for too long.]


Yeah, I'll say. The more you look at yourself, the more you'll notice all the pimples on your face!

[Not that she wasn't worried about that. Not at all!!!]